Autodesk Media & Entertainment brings new capabilities to enhance creativity and efficiency

The resilience of the Media and Entertainment industry has been remarkable over the years, and it keeps evolving in fascinating ways. Talented creators continue to deliver incredible content, such as *Inside Out 2* (the highest-grossing animated film ever) and adaptations like *The Last of Us* and *Fallout*, while always seeking ways to streamline their workflows. We at Autodesk understand the importance of creating content that not only captivates audiences but also turns a profit. That’s why we’re committed to improving the performance and functionality of our tools, integrating AI workflows to help automate repetitive tasks, allowing artists more room for creative exploration and storytelling. AI is a trending topic in entertainment, perhaps more so than in any other sector. Despite all the excitement around it, we recognize the need for solutions that can enhance existing pipelines without causing disruptions, while keeping an eye on future innovations. **Enhancing Core Tools with AI** At Autodesk, we're integrating AI capabilities into our existing creative tools to boost artist productivity: - Rendering clean, high-quality images often requires immense computational resources. By implementing AI within Arnold, artists can now quickly denoise images every time they render a scene. - In Flame, we’ve developed an AI feature that generates additional frames to smooth out transitions when slowing down videos, resulting in a more seamless and realistic effect. - In Maya, the introduction of the **ML Deformer** allows algorithms to learn complex character movements directly from the data in a scene. Animators can then pose characters in real-time, with the tool approximating intricate deformations automatically. **Driving Innovation with Wonder Studio** Today, artists can effortlessly integrate characters into live-action footage using **Wonder Studio**, an Autodesk product. At Autodesk University (AU) 2024, we’re introducing a groundbreaking AI capability in Wonder Studio called Motion Prediction. This feature predicts character poses even when the actor is partially obscured by objects, producing smoother, more natural movements with reduced jitter. Peter France, a VFX artist at Corridor Digital, an independent VFX studio, noted, "As an independent artist, you often aim for ambitious projects... Wonder Studio will be an invaluable tool for individuals like us, empowering us to pursue those bold ideas." You can check out this technology in action [here](http://bsg-i.nbxc.com/blog/170a71ae3dd9b027e4f029c2c73d9a23.net/embed/iframe/z2nlgupqq9). **Expanding Possibilities with Neural Motion Control** Autodesk Research is also exploring the potential of AI for artists. A great example is **Neural Motion Control**, a prototype that enables animators to guide a character's actions using just a few keyframes and a neural network. This innovation saves significant time while preserving the animator's detailed control, letting them focus on crafting unique performances. **Boosting Efficiency with Autodesk Flow** Autodesk Flow, the industry cloud for Media and Entertainment, connects workflows, data, and teams throughout the entire production process, from initial concepts to final delivery. At the core of Flow lies a unified data model supporting the new features we’re showcasing at AU. - The revamped user interface in **Flow Capture**, our camera-to-cloud solution, places assets front and center—exactly where they belong! Studios can now easily locate their assets in a centralized location, organize them with a new drag-and-drop feature, and much more. - We’re launching the **Flow Graph Engine API**, allowing developers to execute Bifrost graphs in the cloud and build custom compute solutions tailored to their studios. This fosters an ecosystem where others can build upon the Flow Graph Engine. DigitalFish, a company specializing in tools for creating digital media and immersive content, has already utilized the Flow Graph Engine API. They’re developing an XR workflow leveraging Apple’s iOS and visionOS to bring cloud-based computation and pre-visualization to the set. The workflow begins with scanning the set to generate a digital twin, followed by using the Flow Graph Engine to finalize the mesh. VFX artists can then add 3D assets and effects that dynamically respond to the digital twin. Effects are simulated in the cloud, allowing directors to visualize the final look and provide precise feedback. Actors can adjust their performances, cinematographers can frame shots optimally, and the entire team can interact with 3D elements. Additionally, we’ve integrated Autodesk’s **Flow Retopology service** (available in both Maya and 3ds Max 2025) with the Flow Graph Engine, enabling artists to offload complex mesh preparations for animation and rendering to the cloud. - We’re enhancing artist workflows with new Flow features that connect to our desktop solutions, including **Flow Animating in Context for Maya**. The editor’s creative intent is the heartbeat of any production, yet it’s often invisible to Maya artists. We’ll bridge this gap by linking data from Flow Production Tracking to Maya and back. Animators will be able to view the editorial timeline while working, leading to better animations created more efficiently. We’re here to empower you to be more creative and make your pipelines more efficient. We’ll keep adding value to the tools you use today and introduce even more value through Autodesk Flow and meaningful AI solutions. Our industry will continue to evolve, and we’ll stay right beside you. > Register for a digital pass --- This evolution isn’t just about tools—it’s about fostering creativity and collaboration across the board. The future of entertainment is bright, and we’re excited to be part of it.

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